JouEs! : Jouer ensemble – pratiques interactionnelles de jeu
- Carole Etienne
Ingénieure de Recherche, CNRS (Research Engineer) - Margot Lambert
Assistante de recherche, ICAR (Research assistant) - Laurène Smykowski
Assistante de recherche, ICAR (Research assistant) - Samira Ibnelkaïd
Chercheuse associée, ICAR (Research associate)
Funded by : LabEx ASLAN, 2018-2019, 16 130 €
Within this project, we will analyse interactional practices of playing and compare different types of games with regard to their interactional organisation (especially concerning participation framework and the positioning of the participants in game and interaction) as well as to their sequence structure (organisation of the space, role and use of objects, etc.). The study follows an emic approach to complexity : we are interested in the combination of multiple elements on different levels.
Which problematic ?
• How does the playfulness and the spatiality are organized and built in interaction ?
• What is the role of items affordance in the organization of the interaction ?
• What is the influence of games and gaming interaction in the learning process ?
Resume : We gathered a corpus of various board and video games. Gaming sessions were recorded inside differents private context : within a family or a group of friends.
Context : The participants were mostly recorded inside their personal environment. They may be in situation when they play on one of multiples screens, or either toward a game board or a card game.
Recording method : Cameras and microphones were placed in the gaming space, covering the entirety of the scene, including the players, the game table or the television and console.
Nom anonymisé du corpus | Type de jeu | Durée totale | Participants |
Catane | Société | 00:47:33 | 3 |
Jeu d’échecs | Société | 00:38:55 | 2 |
Jeu de cartes1 | Société | 00:36:41 | 2 |
Mistigri | Société | 00:12:35 | 5 |
Dooble | Société | 00:06:50 | 5 |
Mystères de Pekin | Société | 00:27:47 | 5 |
Jeu de cartes2 | Société | 00:30:04 | 3 |
Jeu de cartes3 | Société | 00:36:32 | 5 |
Dixit | Société | 02:25:34 | 4 |
Concept | Société | 00:52:11 | 4 |
Playstation_CallOfDuty | Vidéo | 01:20:00 | 5 |
Playstation_DragonBall | Vidéo | 01:10:00 | 5 |
Playstation_Tekken | Vidéo | 00:40:00 | 5 |
Playstation_Burnout | Vidéo | 01:20:00 | 5 |
Kinect_Dance | Vidéo | 00:21:43 | 4 |
Kinect_AventureGame | Vidéo | 00:14:12 | 4 |
Wii_TombRaider | Vidéo | 01:31:00 | 2 |
Wii_Mario | Vidéo | 01:21:22 | 4 |
LAN_UnrealTournment | Vidéo | 03:00:00 | 8 |
LAN_CounterStrike | Vidéo | 01:12:00 | 8 |
LAN_Starcraft | Vidéo | 00:56:00 | 8 |
New analysis of the playfulness, conversational organisation, and the learning process in a gaming situation. New data available on multiples platforms (CLAPI, ORTOLANG).
Interjeux : Pratiques interactionnelles et processus d’apprentissage situés dans les jeux entre parents et enfants
The INTERJEUX project gathers multiples searchers of the ICAR labs, each one bringing a specific knowledge and questionning about differents aspects of the gaming interaction : children-parents learning, socialising aspect, cooperation.
- Karine Becu-Robinault
Maitre de conférences HDR en didactique de la physique, ENS de Lyon (Associate Professor in Didactics of Physics) - Anna Ghimenton
Maitre de conférences en sciences du langage, Université Lyon 2 (Associate Professor in Linguistics) - Justine Lascar
Ingénieure d’études en production et analyse de données, CNRS (Research Engineer in production and analysis of audiovisuel data) - Bertrand Marne
Maitre de conférences en information-communication, Université Lyon 2 (Associate Professor in Communication) - Vassiliki Markaki-Lothe
Maitre de conférences en sciences du langage et éducation, Université Grenoble-Alpes (Associate Professor in Linguistics and Education)
Funded by : Fond Recherche ENS, 2020-2022, 10 000 €
The INTERJEUX project aims to describe interactive learning processes in a playful and informal situation. Its main point lies in natural interactions in gaming situations (board games or video games) between parents and children which will be analyzed from an interactional, didactical, acquisitional and game engineering perspectives.
Which problematic ?
- How do the participants of the interaction construct their role as players / parents / children at different times in the game ?
- How does the game, in particular through its temporality and its structures, influence the distribution of roles assumed by the participants in the transmission of knowledge ?
- Using which multimodal resources do the participants co-construct this knowledge and what is the nature of the knowledge developed during the games ?
- What individual and group skills do children develop with games ?
Protocol
Resume : We gathered a corpus of two specifics games : TimeLine and Cortex. 3 gaming sessions were recorded inside 4 (8 ?) families, each one in a gap of several days. Ah the end of the gaming session, a survey was also gave to the families.
Context : The families were recorded inside their personal environment, mostly the household. No searcher was present during the records.
Recording method : Two cameras and microphones were placed in the gaming space, covering the entirety of the scene, including the game table and the players. The participants were autonomous in the management of the material.
Nom anonymisé du corpus | Type de jeu | Durée totale | Participants |
Corpus test | Société | 00:33:41 | 5 (2 ad., 3 enf.) |
F2F | Société | 02:27:38 | 4 (2 ad., 2 enf.) |
F2G | Société | 01:53:00 | 4 (2 ad., 2 enf.) |
FGF | Société | 01:53:57 | 4 (2 ad., 2 enf.) |
F3E | Société | 02:40:25 | 5 (2 ad., 3 enf.) |
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EnJeux
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Nom anonymisé du corpus | Type de jeu | Durée totale | Participants |
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Thèses CIFRE
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Nom anonymisé du corpus | Type de jeu | Durée totale | Participants |
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Boardgames on Twitch.Tv
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Nom anonymisé du corpus | Type de jeu | Durée totale | Participants |
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