What is INTERJEUX ?
The INTERJEUX project aims to describe interactive learning processes in a playful and informal situation. Its main point lies in natural interactions in gaming situations (board games or video games) between parents and children which will be analyzed from an interactional, didactical, acquisitional and game engineering perspectives.
Which problematic ?
• How do the participants of the interaction construct their role as players / parents / children at different times in the game ?
• How does the game, in particular through its temporality and its structures, influence the distribution of roles assumed by the participants in the transmission of knowledge ?
• Using which multimodal resources do the participants co-construct this knowledge and what is the nature of the knowledge developed during the games ?
• What individual and group skills do children develop with games ?
Resume : We gathered a corpus of two specifics games : TimeLine and Cortex. 3 gaming sessions were recorded inside 4 (8 ?) families, each one in a gap of several days. Ah the end of the gaming session, a survey was also gave to the families.
Context : The families were recorded inside their personal environment, mostly the household. No searcher was present during the records.
Recording method : Two cameras and microphones were placed in the gaming space, covering the entirety of the scene, including the game table and the players. The participants were autonomous in the management of the material.
|Nom anonymisé du corpus||Type de jeu||Durée totale||Participants|
|Corpus test||Société||00:33:41||5 (2 ad., 3 enf.)|
|F2F||Société||02:27:38||4 (2 ad., 2 enf.)|
|F2G||Société||01:53:00||4 (2 ad., 2 enf.)|
|FGF||Société||01:53:57||4 (2 ad., 2 enf.)|
|F3E||Société||02:40:25||5 (2 ad., 3 enf.)|
The data acquired are currently transcribed, analyzed and discussed between the multiple members of the project.