Student thesis : « The player, the avatar, the immersion : conversational analysis » by T. Franco Pinto

To what degree the immersion of the players are distinct and analyzable on a casual gaming interaction ?

This thesis aims to bring an answer to this problematic by questionning the position of players and their avatars during a multiplayer gaming session. Conversational and multimodal analysis are applied on a corpus of four games : Call of Duty Warzone, The Sims 4, The Elder Scrolls Online and A Way Out. 

Link to the thesis : Mémoire – M2 SDL – THOMAS FRANCO PINTO

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