{"id":2,"date":"2021-12-10T15:01:49","date_gmt":"2021-12-10T14:01:49","guid":{"rendered":"http:\/\/icar.cnrs.fr\/bodega\/?page_id=2"},"modified":"2023-08-30T15:03:57","modified_gmt":"2023-08-30T13:03:57","slug":"publications","status":"publish","type":"page","link":"https:\/\/icar.cnrs.fr\/bodega\/publications\/","title":{"rendered":"Publications du projet"},"content":{"rendered":"<h1>Liste de publications scientifiques du projet BODEGA<\/h1>\n<h2>Publications \u00e9crites<\/h2>\n<p><strong>\u00e0 para\u00eetre<\/strong><br \/>\nHeiden, Lydia, Baldauf-Quilliatre, Heike &amp; Quignard, Matthieu (sous presse). The role of cursor movements in screen-based video game interactions. In D. vom Lehn, W. Gibson &amp; N. Ruiz-Junco (Eds.): <i>People, Technology, and Social Organization: Interactionist studies of everyday life<\/i>. Routledge.<\/p>\n<p><strong>2023<br \/>\n<\/strong><span class=\"hal_auteurs\"><span class=\"hal_prenom\">Anthony<\/span>\u00a0<span class=\"hal_nom\">Basille<\/span>,\u00a0<span class=\"hal_prenom\">\u00c9lise<\/span>\u00a0<span class=\"hal_nom\">Lavou\u00e9<\/span>\u00a0&amp;\u00a0<span class=\"hal_prenom\">Audrey<\/span>\u00a0<span class=\"hal_nom\">Serna<\/span><\/span>\u00a0(<span class=\"hal_date\">2023<\/span>). \u00ab\u00a0<span class=\"hal_titre\" title=\"Conf\u00e9rence, audience nationale, avec comit\u00e9 de lecture\">Pr\u00e9sence et incarnation dans les jeux s\u00e9rieux : Une revue de la litt\u00e9rature<\/span>\u00a0\u00bb.\u00a0<span class=\"hal_conf\"><span class=\"hal_titre_conf\" title=\"Conf\u00e9rence, audience nationale, avec comit\u00e9 de lecture\">IHM &rsquo;23: 34th International Francophone Conference on Human-Computer Interaction<\/span>,\u00a0<span class=\"hal_date\">5 avril 2023<\/span>,\u00a0<span class=\"hal_place\">TROYES<\/span>\u00a0(<span class=\"hal_place\">France<\/span>),\u00a0<span title=\"Pages\">pp.<\/span>\u00a0<span class=\"hal_page\">1-12<\/span><\/span>.\u00a0<span title=\"\u00ab Digital object identifier \u00bb (identifiant d'objet num\u00e9rique)\">doi<\/span>\u00a0:\u00a0<span class=\"hal_ref\"><a href=\"http:\/\/dx.doi.org\/10.1145\/3583961.3583982\" target=\"_blank\" rel=\"noopener\">10.1145\/3583961.3583982<\/a><\/span>.\u00a0<span title=\"Hyper Articles en Ligne (archives ouvertes HAL)\">HAL<\/span>\u00a0:\u00a0<span class=\"hal_ref\"><a href=\"https:\/\/hal.science\/hal-04014993\" target=\"_blank\" rel=\"noopener\">hal-04014993<\/a><\/span>. (<a href=\"https:\/\/hal.science\/hal-04014993\/file\/aBasille_authorVersion_ihm23.pdf\">PDF<\/a>).<\/p>\n<p><strong>2022<br \/>\n<\/strong>Basille, Anthony, Lavou\u00e9, \u00c9lise &amp; Serna, Audrey (2022). Impact of Viewpoint on Social Presence and Collaborative Processes in a Collaborative Serious Game. <i>Computer Supported Education<\/i>, <i>14<\/i>.<\/p>\n<h2>Pr\u00e9sentations orales<\/h2>\n<p><strong>2023<br \/>\n<\/strong>Lydia Heiden, Biagio Ursi (2023). Disalignment strategies in a collaborative online serious game. <a href=\"https:\/\/aila2023.fr\/\" target=\"_blank\" rel=\"noopener\"><em>AILA 2023 \u2013 Diversity and social cohesion in a globalized world: towards more committed language sciences (20th World Congress)<\/em><\/a>. Lyon, France. (21\/07\/2023)<\/p>\n<p>Julie Bardet, Lydia Heiden (2023). Expression of embodiment in a virtual environment: players projecting themselves into the digital world. <em><a href=\"https:\/\/pragmatics.international\/page\/Program2023\" target=\"_blank\" rel=\"noopener\">IPrA 2023<\/a> \u2013 Digital play as socio-pragmatic practice (Panel organized by Hiloko Kato)<\/em>. Bruxelles, Belgique. (14\/07\/2023)<\/p>\n<p>Lydia Heiden (2023). The use of silent mouth openings to show upcoming intervention in triadic screen mediated gaming interactions. <em><a href=\"https:\/\/pragmatics.international\/page\/Program2023\" target=\"_blank\" rel=\"noopener\">IPrA 2023<\/a> \u2013 Let the face respond: Conversational functions of facial gestures in turn-beginnings of responsive actions (Panel organized by Alexandra Gro\u00df, Carolin Dix)<\/em>. Bruxelles, Belgique. (13\/07\/2023)<\/p>\n<p><strong>2022<br \/>\n<\/strong>Lydia Heiden, Biagio Ursi, Anthony Basille (2022). Building a corpus of collaborative video gaming interactions for studying soft skills: from applied collaborative research to societal impact. <a href=\"https:\/\/conferences.au.dk\/ecrea2022\"><em>ECREA 2022 \u2013 Rethink Impact (9th European Communication Conference)<\/em><\/a>. Aarhus, Denmark. (21\/10\/2022)<\/p>\n<p>Lydia Heiden, Heike Baldauf-Quilliatre, Matthieu Quignard (2022). Interaktionelle Funktionen von Cursor-Bewegungen in einem Video-Spiel mit<br \/>\nsynchronisiertem Bildschirm. <a href=\"https:\/\/gal-wue22.de\/\"><em>GAL-Sektionentagung 2022: Internationale Jahrestagung der Gesellschaft f\u00fcr Angewandte Linguistik e. V.<\/em><\/a>. W\u00fcrzburg, Germany. (29\/09\/2022)<\/p>\n<p>Lydia Heiden (2022). Acting in a virtual common space with epistemic asymmetries while being at a distance \u2013 comparison of a third person and an immersive view in a cooperative online game. <a href=\"https:\/\/impec.sciencesconf.org\/\"><em>Colloque international IMPEC<\/em><\/a>. Lyon, France. (06\/07\/2022)<\/p>\n<p>Lydia Heiden (2022). S\u2019aligner \u00e0 distance : co-construire un accord d\u00e9cisionnel dans un contexte de jeu collaboratif m\u00e9di\u00e9. <a href=\"http:\/\/icar.cnrs.fr\/recherche\/interactions-cognitions\/manifestations-scientifiques-insitu\/\"><em>S\u00e9minaire InSitu \/ Interactions, Cognitions (ICAR)<\/em><\/a>. Lyon, France. (08\/04\/2022)<\/p>\n<p><strong>2021<\/strong><br \/>\nLydia Heiden (2021). La pr\u00e9paration d\u2019un terrain (semi-)exp\u00e9rimental dans un domaine d\u2019analyse d\u2019interactions naturelles \u2013 difficult\u00e9s, avantages et enjeux. <em>Journ\u00e9e doctorale Inter\u2019Ex\u2019ICAR 2021<\/em>. Lyon, France. (10\/06\/2021)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Liste de publications scientifiques du projet BODEGA Publications \u00e9crites \u00e0 para\u00eetre Heiden, Lydia, Baldauf-Quilliatre, Heike &amp; Quignard, Matthieu (sous presse). The role of cursor movements in screen-based video game interactions. In D. vom Lehn, W. Gibson &amp; N. Ruiz-Junco (Eds.): &hellip; <a href=\"https:\/\/icar.cnrs.fr\/bodega\/publications\/\">Continuer la lecture <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":12,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"open","template":"","meta":{"inline_featured_image":false,"footnotes":""},"class_list":["post-2","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/icar.cnrs.fr\/bodega\/wp-json\/wp\/v2\/pages\/2","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/icar.cnrs.fr\/bodega\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/icar.cnrs.fr\/bodega\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/icar.cnrs.fr\/bodega\/wp-json\/wp\/v2\/users\/12"}],"replies":[{"embeddable":true,"href":"https:\/\/icar.cnrs.fr\/bodega\/wp-json\/wp\/v2\/comments?post=2"}],"version-history":[{"count":7,"href":"https:\/\/icar.cnrs.fr\/bodega\/wp-json\/wp\/v2\/pages\/2\/revisions"}],"predecessor-version":[{"id":60,"href":"https:\/\/icar.cnrs.fr\/bodega\/wp-json\/wp\/v2\/pages\/2\/revisions\/60"}],"wp:attachment":[{"href":"https:\/\/icar.cnrs.fr\/bodega\/wp-json\/wp\/v2\/media?parent=2"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}