{"id":26,"date":"2020-10-13T09:13:15","date_gmt":"2020-10-13T07:13:15","guid":{"rendered":"http:\/\/icar.cnrs.fr\/jeux\/?page_id=26"},"modified":"2024-05-23T09:45:10","modified_gmt":"2024-05-23T07:45:10","slug":"production-scientifique","status":"publish","type":"page","link":"https:\/\/icar.cnrs.fr\/jeux\/publications-and-presentations\/production-scientifique\/","title":{"rendered":"Publications"},"content":{"rendered":"<p>______________________________<\/p>\n<h2><span style=\"color: #333399\">Article dans une revue<\/span><\/h2>\n<p><strong>2024 &#8211; 2019<\/strong><\/p>\n<p style=\"padding-left: 40px\">Baldauf-Quilliatre, Heike &amp; Col\u00f3n de Carvajal, Isabel (\u00e0 par. \u00e9t\u00e9 2024) : Non-players embodied pratices of engagement in videograming. <em>Prologi \u2013 Journal of Communication and Social Inte<\/em>raction [num\u00e9ro sp\u00e9cial Raman, Joonas\/Oloff, Florence (eds.) : Understanding technology use in face-to-face interaction] [https:\/\/journal.fi\/prologi]\n<p style=\"padding-left: 40px\">Baldauf-Quilliatre, Heike. Col\u00f3n de Carvajal, Isabel. Co-constructing presence between players and non-players in videogame interactions: Introduction to the Special Issue. <i>Journal f\u00fcr Medienlinguistik<\/i>, (2021), 4 (2), pp.1-13. <a href=\"https:\/\/dx.doi.org\/10.21248\/jfml.2021.46\" target=\"_blank\" rel=\"noopener\">\u27e810.21248\/jfml.2021.46\u27e9<\/a>. <a href=\"https:\/\/shs.hal.science\/halshs-03934604\" target=\"_blank\" rel=\"noopener\">\u27e8halshs-03934604\u27e9<\/a><\/p>\n<p style=\"padding-left: 40px\">Baldauf-Quilliatre, Heike. Col\u00f3n de Carvajal, Isabel. Spectating: How non-players participate in videogaming. <i>Journal f\u00fcr Medienlinguistik<\/i>, 2021, 4 (2), pp.123-161. <a href=\"https:\/\/dx.doi.org\/10.21248\/jfml.2021.33\" target=\"_blank\" rel=\"noopener\">\u27e810.21248\/jfml.2021.33\u27e9<\/a>. <a href=\"https:\/\/shs.hal.science\/halshs-03548072\" target=\"_blank\" rel=\"noopener\">\u27e8halshs-03548072\u27e9<\/a><\/p>\n<p style=\"padding-left: 40px\">Baldauf-Quilliatre, Heike. Col\u00f3n de Carvajal, Isabel. S\u00e9quences de guidage dans des sessions de jeux vid\u00e9o : comment co-construire la programmation d\u2019une action dans l\u2019interaction ?. <i>Langages<\/i>, (2021), 221 (1), pp.107-121. <a href=\"https:\/\/dx.doi.org\/10.3917\/lang.221.0107\" target=\"_blank\" rel=\"noopener\">\u27e810.3917\/lang.221.0107\u27e9<\/a>. <a href=\"https:\/\/shs.hal.science\/halshs-03934548\" target=\"_blank\" rel=\"noopener\">\u27e8halshs-03934548\u27e9<\/a><\/p>\n<p style=\"padding-left: 40px\">Ursi, Biagio. Baldauf-Quilliatre, Heike. Toucher les \u00e9crans \u00e7a s&rsquo;apprend ! L&rsquo;\u00e9tude multimodale des gestes r\u00e9alis\u00e9s par des enfants au cours de sessions de jeu sur grande tablette. <i>Bulletin suisse de Linguistique appliqu\u00e9e<\/i>, 2021, Num\u00e9ro sp\u00e9cial (2021), pp.35-56. <a href=\"https:\/\/shs.hal.science\/halshs-03104299\" target=\"_blank\" rel=\"noopener\">\u27e8halshs-03104299\u27e9<\/a><\/p>\n<p style=\"padding-left: 40px\">Baldauf-Quilliatre, Heike &amp; Col\u00f3n de Carvajal, Isabel. Special Issue: Co-constructing presence between players and non-players in videogame interactions. <i>Journal f\u00fcr Medienlinguistik<\/i>, 4 (2), (2021). <a href=\"https:\/\/shs.hal.science\/halshs-03934616\" target=\"_blank\" rel=\"noopener\">\u27e8halshs-03934616\u27e9<\/a><\/p>\n<p style=\"padding-left: 40px\">Baldauf-Quilliatre, Heike &amp; <span class=\"Style1\">Col\u00f3n <\/span>de Carvajal, Isabel. (2020). <a href=\"https:\/\/tidsskrift.dk\/socialinteraction\/article\/download\/118041\/166079?inline=1\">Encouragement in videogame interactions<\/a>. <i>Social Interaction. Video-Based Studies of Human Sociality<\/i>, <i>2<\/i>(2) DOI 0.7146\/si.v2i2.118041.<\/p>\n<p style=\"padding-left: 40px\">Baldauf-Quilliatre, Heike &amp; <span class=\"Style1\">Col\u00f3n <\/span>de Carvajal, Isabel. (2020). <a href=\"https:\/\/tidsskrift.dk\/socialinteraction\/article\/download\/118041\/166079?inline=1\">Encouragement in videogame interactions<\/a>. <i>Social Interaction. Video-Based Studies of Human Sociality<\/i>, <i>2<\/i>(2) DOI 0.7146\/si.v2i2.118041.<\/p>\n<p style=\"padding-left: 40px\">Baldauf-Quilliatre, Heike &amp; <span class=\"Style1\">Col\u00f3n <\/span>de Carvajal, Isabel. (eds.)(in press): Co-constructing presence between players and non-players in videogame interactions. <em>Special Issue of Journal for Media Linguistics [with contributions from <a href=\"http:\/\/dp.jfml.org\/2020\/opr-kohonen-aho-vatanen-participation-and-co-presence-in-the-virtual-world-of-second-life\/\">Laura Kohonen-Aho &amp; Anna Vatanen<\/a>, <a href=\"http:\/\/dp.jfml.org\/2020\/opr-olbertz-siitonen-piirainen-marsh-siitonen-co-constructing-presence-through-shared-vr-gameplay\/\">Margarethe Olbertz-Siitonen &amp; Arja Piirainen-Marsh &amp; Marko Siitonen<\/a>, <a href=\"http:\/\/dp.jfml.org\/2020\/opr-schmidt-marx-co-constructing-tele-presence-by-embodying-avatars-evidence-from-lets-play-videos\/\">Axel Schmidt &amp; Konstanze Marx<\/a>, <a href=\"http:\/\/dp.jfml.org\/2020\/opr-baldauf-quilliatre-colon-de-carvajal-doing-participation-non-players-participating-in-video-gaming\/\">Heike Baldauf-Quilliatre &amp; Isabel Colon de Carvajal<\/a>)<\/em><\/p>\n<p style=\"padding-left: 40px\">Baldauf-Quilliatre, Heike &amp; de Colon de Carvajal, I. (2020). Doing participation: non-players participating in videogaming. <em>Journal for Medialinguistics<\/em>, Discussion Paper [accepted for publication as \u00ab\u00a0Spectating: how non-players participate in videogaming\u00a0\u00bb]\n<p style=\"padding-left: 40px\">Baldauf-Quilliatre, Heike &amp; Colon de Carvajal, Isabel. (accepted): <span style=\"font-weight: 400\">S\u00e9quences de guidage dans des sessions de jeux vid\u00e9o\u00a0: comment co-construire la programmation d\u2019une action dans l\u2019interaction, <em>Langage<\/em>.<\/span><\/p>\n<p style=\"padding-left: 40px\">Col\u00f3n de Carvajal, Isabel. 2019. Contextualisations d\u2019extraits de jeux vid\u00e9o et prises en compte des ressources multimodales pour une analyse des pratiques interactionnelles entre joueurs. <em>Corela [en ligne],\u00a0HS-27<\/em>.\u00a0<a href=\"http:\/\/journals.openedition.org\/corela\/7682\">http:\/\/journals.openedition.org\/corela\/7682<\/a>\u00a0; DOI\u00a0: 10.4000\/corela.7682<\/p>\n<p><strong>2018 &#8211; 2012<\/strong><\/p>\n<p style=\"padding-left: 40px\"><span class=\"Style1\">Col\u00f3n De Carvajal, Isabel.<\/span><span class=\"Style1\">\u00a02016.<\/span>\u00a0D\u00e9saccord entre joueurs dans les jeux vid\u00e9o : vraie discorde ou fausse comp\u00e9tition ? Cahiers de Prax\u00e9matique, n\u00b067, Montpellier : PULM. [<a href=\"http:\/\/praxematique.revues.org\/4434\" target=\"_blank\" rel=\"noopener noreferrer\">En ligne<\/a>]\n<p style=\"padding-left: 40px\">Baldauf-Quilliatre, Heike &amp; <span class=\"Style1\">Col\u00f3n <\/span>de Carvajal, Isabel. (2015). Is the avatar considered as a participant by the players? A conversational analysis of multi-player videogames interactions. <span style=\"border: none;font-style: italic\">PsychNology Journal<\/span>,\u00a0<span style=\"border: none;font-style: italic\">13<\/span>(2), 127-147.\u00a0<a href=\"https:\/\/core.ac.uk\/download\/pdf\/52296644.pdf\">PDF<\/a><\/p>\n<p style=\"padding-left: 40px\"><span class=\"\">Baldauf-Quilliatre, Heike (2014) : R\u00e9p\u00e9tition et encouragement, Semen 38 [Magri-<\/span><span class=\"\">Mourgues, V\u00e9ronique &amp; Rabatel, Alain (eds.): Pragmatique de la R\u00e9p\u00e9tition], 115-134.<\/span><\/p>\n<p style=\"padding-left: 40px\"><span class=\"Style1\">Col\u00f3n De Carvajal, Isabel. 2013.<\/span>\u00a0Choix m\u00e9thodologiques pour une analyse de conversation en situation de jeu vid\u00e9o. COLDOC 2012, Traitement de corpus : outils et m\u00e9thodes. Actes du colloque linguistique de doctorants et jeunes chercheurs du laboratoire Modyco, p. 20-35. [<a href=\"http:\/\/halshs.archives-ouvertes.fr\/halshs-00840773\" target=\"_blank\" rel=\"noopener noreferrer\">halshs-00840773<\/a>]. Actes disponibles int\u00e9gralement en ligne\u00a0<a href=\"http:\/\/www.modyco.fr\/doc_download\/717-traitements-de-corpus-outils-et-methodes-actes-du-coldoc-2012\" target=\"_blank\" rel=\"noopener noreferrer\">ici<\/a>.<\/p>\n<h2><span style=\"color: #333399\">Chapitre d&rsquo;ouvrage<\/span><\/h2>\n<p><strong>2022 &#8211; 2019<\/strong><\/p>\n<p style=\"padding-left: 40px\">Heiden, L. Baldauf-Quilliatre, Heike. Quignard, Matthieu. The role of cursor movements in screen-based video game interactions. D. vom Lehn, W. Gibson &amp; N. Ruiz-Junco. <i>People, Technology, and Social Organization: Interactionist studies of everyday life<\/i>, Routledge, In press. <a href=\"https:\/\/hal.science\/hal-03813150\" target=\"_blank\" rel=\"noopener\">\u27e8hal-03813150\u27e9<\/a><\/p>\n<p style=\"padding-left: 40px\"><span class=\"\">Baldauf-Quilliatre, Heike &amp;<\/span><span class=\"\"> <span class=\"Style1\">Col\u00f3n <\/span>de Carvajal, Isabel. : <\/span><span class=\"\" lang=\"EN-GB\">Multimodal practices of participation in a complex and dynamic framework. In:\u00a0<\/span><span class=\"\">Basso Fossali, Pierluigi et al. (eds.)\u00a0:\u00a0<i class=\"\">Complexity in interaction,\u00a0<\/i>Language Science Press, Berlin, sous presse, 13 pages.<\/span><\/p>\n<p style=\"padding-left: 40px\">Baldauf-Quilliatre, Heike &amp;\u00a0 Col\u00f3n de Carvajal, Isabel. Interaktionen bei Videospiel-Sessions: Interagieren in einem hybriden Raum. Konstanze Marx &amp; Axel Schmitt. <i>Interaktion und Medien. Interaktionsanalytische Zug\u00e4nge zu medienvermittelter Kommunikation<\/i>, Winter (Reihe OraLingua), pp.219-254, (2019). <a href=\"https:\/\/shs.hal.science\/halshs-02091934\" target=\"_blank\" rel=\"noopener\">\u27e8halshs-02091934\u27e9<\/a><\/p>\n<p><strong>2015 &#8211; 2014<br \/>\n<\/strong><\/p>\n<p style=\"padding-left: 40px\"><span class=\"Style1\">Col\u00f3n De Carvajal, Isabel. 2015.<\/span>\u00a0\u00ab t\u2019es qui toi ? \u00bb\u2026 Question sans r\u00e9ponse en situation de jeux vid\u00e9o multi-joueurs. Dans Juan Manuel Lopez Mu\u00f1oz (Ed.) Aux marges du discours. Personnes, temps, lieux, objets. Paris : Editions Lambert-Lucas,\u00a0 p. 107-118. ISBN : 978-2-35935-155-2. [<a href=\"https:\/\/halshs.archives-ouvertes.fr\/halshs-01271978v1\" target=\"_blank\" rel=\"noopener noreferrer\">halshs-01271978<\/a>]\n<p style=\"padding-left: 40px\"><span class=\"\" lang=\"DE\">Baldauf-Quilliatre, Heike\u00a0:\u00a0<\/span><span class=\"\" lang=\"DE\">Les \u00e9nonc\u00e9s \u00e9valuatifs du type &lt; adjectif &gt; en allemand et en fran\u00e7ais dans des paroles empratiques. In\u00a0: Diao-Klaeger, Sabine &amp; Th\u00f6rle, Britta (\u00e9ds)\u00a0:\u00a0<i class=\"\">Linguistique interactionnelle contrastive,\u00a0<\/i>Narr, T\u00fcbingen, (2015), 1-17.<\/span><\/p>\n<p style=\"padding-left: 40px\"><span class=\"Style1\">Boutet, Manuel.\u00a0 Col\u00f3n de Carvajal, Isabel.\u00a0 Ter Minassian, Hovig. &amp; Triclot, Mathieu. (<\/span><span class=\"Style1\">2014).<\/span>\u00a0Au-del\u00e0 du virtuel : interactions sociales et spatiales dans et autour d\u2019un univers vid\u00e9oludique. M\u00e9diation et Information n\u00b037, coordonn\u00e9 par Anolga Rodionoff, p. 103-116. [<a href=\"http:\/\/halshs.archives-ouvertes.fr\/docs\/00\/85\/14\/46\/PDF\/Ter_minassian_et_alii_A_paraA_tre_dans_MEI_37_.pdf\" target=\"_blank\" rel=\"noopener noreferrer\">halshs-00851446<\/a>]. Pr\u00e9sentation de l\u2019ouvrage\u00a0<a href=\"http:\/\/www.editions-harmattan.fr\/index.asp?navig=catalogue&amp;obj=numero&amp;no=42165&amp;no_revue=80\" target=\"_blank\" rel=\"noopener noreferrer\">ici<\/a>.<\/p>\n<p style=\"padding-left: 40px\"><span class=\"\" lang=\"DE\">Baldauf-Quilliatre, Heike : <\/span><span class=\"\" lang=\"DE\">Formate<i class=\"\">\u00a0<\/i>knapper Bewertungen beim empraktischen Sprechen. In: Schwarze, Cordula &amp; Konzett, Carmen (\u00e9ds.):\u00a0<i class=\"\">Hinter den Kulissen: Aktuelle Projekte aus der Interaktionsforschung \u2013 methodologisch betrachtet,\u00a0<\/i>Frank &amp; Thime, Berlin, (2014), 107-130.<\/span><\/p>\n<p style=\"padding-left: 40px\"><span class=\"Style1\">Ter Minassian, Hoving.\u00a0 Col\u00f3n de Carvajal, Isabel.\u00a0 Boutet, Manuel. ; Triclot, Mathieu. 2014. \u201cWhere is my life?\u201d. Commitment and micro-interactions in videogames. In Dawn Stobbart &amp; Monica Evans. (eds), <i>Engaging with videogames: play, theory and practice<\/i>, Inter-Disciplinary Press, p. 53-63. ISBN:\u00a0978-1-84888-295-9. [<a href=\"http:\/\/www.inter-disciplinary.net\/publishing\/product\/engaging-with-videogames-play-theory-and-practice\/\" target=\"_blank\" rel=\"noopener noreferrer\">http:\/\/www.inter-disciplinary.net\/publishing\/product\/engaging-with-videogames-play-theory-and-practice\/<\/a>]. [<a href=\"https:\/\/halshs.archives-ouvertes.fr\/hal-01094804\" target=\"_blank\" rel=\"noopener noreferrer\">hal-01094804<\/a>].<\/span><\/p>\n<h2><span style=\"color: #333399\"><strong>Ouvrage individuel et directions d&rsquo;ouvrages collectifs<\/strong> <\/span><\/h2>\n<p><strong>2024<\/strong><\/p>\n<p>Baldauf-Quilliatre, Heike &amp; Colon de Carvajal, Isabel (eds.)(2024): Cat\u00e9gorisations et positionnements dans les interactions en situation de jeu. <em>Langage &amp; Soci\u00e9t\u00e9<\/em> (\u00e0 par. sept. 2024)<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>______________________________ Article dans une revue 2024 &#8211; 2019 Baldauf-Quilliatre, Heike &amp; Col\u00f3n de Carvajal, Isabel (\u00e0 par. \u00e9t\u00e9 2024) : Non-players embodied pratices of engagement in videograming. Prologi \u2013 Journal&#8230;<\/p>\n","protected":false},"author":22,"featured_media":0,"parent":202,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"inline_featured_image":false,"footnotes":""},"class_list":["post-26","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/icar.cnrs.fr\/jeux\/wp-json\/wp\/v2\/pages\/26","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/icar.cnrs.fr\/jeux\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/icar.cnrs.fr\/jeux\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/icar.cnrs.fr\/jeux\/wp-json\/wp\/v2\/users\/22"}],"replies":[{"embeddable":true,"href":"https:\/\/icar.cnrs.fr\/jeux\/wp-json\/wp\/v2\/comments?post=26"}],"version-history":[{"count":11,"href":"https:\/\/icar.cnrs.fr\/jeux\/wp-json\/wp\/v2\/pages\/26\/revisions"}],"predecessor-version":[{"id":518,"href":"https:\/\/icar.cnrs.fr\/jeux\/wp-json\/wp\/v2\/pages\/26\/revisions\/518"}],"up":[{"embeddable":true,"href":"https:\/\/icar.cnrs.fr\/jeux\/wp-json\/wp\/v2\/pages\/202"}],"wp:attachment":[{"href":"https:\/\/icar.cnrs.fr\/jeux\/wp-json\/wp\/v2\/media?parent=26"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}