{"id":95,"date":"2021-02-09T11:49:32","date_gmt":"2021-02-09T10:49:32","guid":{"rendered":"http:\/\/icar.cnrs.fr\/jeux\/?page_id=95"},"modified":"2024-05-24T10:35:58","modified_gmt":"2024-05-24T08:35:58","slug":"publications","status":"publish","type":"page","link":"https:\/\/icar.cnrs.fr\/jeux\/publications-and-presentations\/publications\/","title":{"rendered":"Oral presentations by Heike Baldauf-Quilliatre, Isabel Col\u00f3n de Carvajal"},"content":{"rendered":"<h2><span style=\"color: #000080\">2022<\/span><\/h2>\n<p style=\"padding-left: 40px\"><strong>\u00a0Juin 2022<\/strong>\u00a0\u2014\u00a0<em>La linguistique interactionnelle appliqu\u00e9e aux pratiques des joueurs : m\u00e9thodes, contextes, objets<\/em>. Conf\u00e9rence invit\u00e9e aux journ\u00e9es LudoLing, Universit\u00e9 de Poitiers.<\/p>\n<p style=\"padding-left: 40px\"><strong>Septembre 2022<\/strong> \u2014\u00a0Heiden, Lydia. Baldauf-Quilliatre, Heike. Quignard, Matthieu . Interaktionelle Funktionen von Cursor-Bewegungen in einem Video-Spiel mit synchronisiertem Bildschirm. <i>GAL-Sektionentagung 2022: Internationale Jahrestagung der Gesellschaft f\u00fcr Angewandte Linguistik e. V.<\/i>, (Sep 2022), W\u00fcrzburg, Germany. <a href=\"https:\/\/hal.science\/hal-03936489\" target=\"_blank\" rel=\"noopener\">\u27e8hal-03936489\u27e9<\/a><\/p>\n<h2><span style=\"color: #000080\">2021<\/span><\/h2>\n<p style=\"padding-left: 40px\"><strong>Juillet 2021<\/strong>\u00a0\u2014\u00a0\u00a0(en co-auteur avec H. Baldauf-Quilliatre).\u00a0<em>Embodied practices of spectating in video gaming.<\/em>\u00a0In panel Technology use in social interaction: enabling vs. constraining participation, organized by: Florence Oloff, Iuliia Avgustis, Samira Ibnelkaid, Joonas R\u00e5man. 17th International Pragmatics Association. Winterthur.<\/p>\n<p style=\"padding-left: 40px\"><strong>Juin 2021<\/strong> \u2014 Isabel Col\u00f3n\u00a0de Carvajal : <em>Data session on Touch in interaction. \u201cFlipping the card as an end of turn marker?\u201d<\/em><strong>.<\/strong>\u00a0Organis\u00e9e par l\u2019Universit\u00e9 d\u2019Oulu, Finlande<\/p>\n<p style=\"padding-left: 40px\"><strong>Juin 2021 \u2014 <\/strong>Heike Baldauf-Quilliatre, Biagio Ursi. Children and parents playing together on a large tablet: Spatial configurations and participation frameworks. <i>BreGroMM &#8211; Bremen-Groningen Online Workshops on Multimodality<\/i>, John Arnold Bateman; Janina Wildfeuer, Jun 2021, Bremen, Germany.\u00a0<a href=\"https:\/\/hal.archives-ouvertes.fr\/hal-03258724\" target=\"_blank\" rel=\"noopener\">\u27e8hal-03258724\u27e9<\/a><\/p>\n<p style=\"padding-left: 40px\"><strong>Juin 2021<\/strong> \u2014 Col\u00f3n de Carvajal, Isabel. Baldauf-Quilliatre, Heike. Embodied practices of spectating in video gaming. <i>17th International Pragmatics Association<\/i>, Jun 2021, Winterthur, Switzerland. <a href=\"https:\/\/shs.hal.science\/halshs-03527331\" target=\"_blank\" rel=\"noopener\">\u27e8halshs-03527331\u27e9<\/a><\/p>\n<p style=\"padding-left: 40px\"><strong>Mars 2021 \u2014 <\/strong>Chernyshova, E.; Heiden, L. &amp; Baldauf-Quilliatre, H. (accepted) : Explizite Referenz auf vorausgehende Regelerkl\u00e4rungen in Gesellschaftsspielen: Einblicke ins <i>grounding <\/i>in Interaktionen. 22. Arbeitstagung Gespr\u00e4chsforschung, Mannheim, 24.-26.M\u00e4rz 2021 (online)<\/p>\n<p style=\"padding-left: 40px\"><strong>Mars 2021 \u2014\u00a0<\/strong>Heike Baldauf-Quilliatre, Elizaveta Chernyshova, Isabel Colon de Carvajal, Carole Etienne, Lydia Heiden &amp; Laur\u00e8ne Smykowski (Lyon). \u00ab peut-\u00eatre on peut improviser un peu \u00bb : cas de co-construction de r\u00e9f\u00e9rences ad hoc en situation interactionnelle de jeu. Colloquium LED 2021.<\/p>\n<p style=\"padding-left: 40px\"><strong>Mars 2021 \u2014\u00a0 <\/strong>Chernyshova, Elizabeta. Heiden, Lydia. Baldauf-Quilliatre, Heike. Explizite Referenz auf vorausgehende Regelerkl\u00e4rungen in Gesellschaftsspielen: Einblicke ins grounding in Interaktionen.. <i>22. Arbeitstagung zur Gespr\u00e4chsforschung 2021. Bedeutung in der Interaktion.<\/i>, (Mar 2021), Mannheim, Germany. <a href=\"https:\/\/shs.hal.science\/halshs-03655505\" target=\"_blank\" rel=\"noopener\">\u27e8halshs-03655505\u27e9<\/a><\/p>\n<p>______________________________<\/p>\n<h2><span style=\"color: #000080\">2020<\/span><\/h2>\n<p style=\"padding-left: 40px\"><strong>Juillet 2020 \u2014 <\/strong>Heike Baldauf-Quilliatre, Biagio Ursi. Touching Screens. <i>International conference on screen-based multimodal interactions (IMPEC 2020) \u2013 On Sensorialities<\/i>, Jul 2020, Lyon, France.\u00a0<a href=\"https:\/\/hal.archives-ouvertes.fr\/hal-02889445\" target=\"_blank\" rel=\"noopener noreferrer\">\u27e8hal-02889445\u27e9<\/a><\/p>\n<p style=\"padding-left: 40px\"><strong>F\u00e9vrier 2020 <\/strong>\u2014 Biagio Ursi, Heike Baldauf-Quilliatre. Touching Screens. How children learn gestures for playing with tablets together with their (grand)parents. <i>Applied Linguistics in the Digital Age &#8211; VALS\/ASLA<\/i>, Alain Kamber; Simona Pekarek Doehler; Maud Dubois, Feb 2020, Neuch\u00e2tel, Switzerland.\u00a0<a href=\"https:\/\/hal.archives-ouvertes.fr\/hal-02480028\" target=\"_blank\" rel=\"noopener noreferrer\">\u27e8hal-02480028\u27e9<\/a><\/p>\n<p>______________________________<\/p>\n<h2><span style=\"color: #000080\">2019<\/span><\/h2>\n<p style=\"padding-left: 40px\"><strong>Juillet 2019<\/strong> \u2014\u00a0 Baldauf-Quilliatre, Heike. &amp;\u00a0 Ursi, Biagio. Playing on Tablets. A multimodal analysis of mediators interacting with children and (grand)parents. <i>Conference of the International Institut for Ethnomethodology and Conversation Analysis &#8211; IIEMCA 2019<\/i>, Arnulf Deppermann; Silke Reineke; Axel Schmidt; Thomas Spranz-Fogasy, (Jul 2019), Mannheim, Germany. <a href=\"https:\/\/shs.hal.science\/halshs-02091959\" target=\"_blank\" rel=\"noopener\">\u27e8halshs-02091959\u27e9<\/a><\/p>\n<p style=\"padding-left: 40px\"><strong>Juin 2019<\/strong> \u2014\u00a0 Isabel Col\u00f3n de Carvajal (en co-auteur avec H. Baldauf-Quilliatre). <em>Apprendre \u00e0 jouer: Comment apprendre la ludicit\u00e9 aux enfants.<\/em>\u00a0PRELA2019 : Professionnel\u00b7le\u00b7s et Recherche en Linguistique Appliqu\u00e9e : d\u00e9fis m\u00e9thodologiques, enjeux soci\u00e9taux et perspectives d\u2019intervention, Lyon.<\/p>\n<p style=\"padding-left: 40px\"><strong>Juin 2019<\/strong> \u2014\u00a0 Ursi, Biagio. &amp; Baldauf-Quilliatre, Heike. Corps et \u00e9crans: la m\u00e9diation au cours de sessions de jeux vid\u00e9o sur grande tablette entre enfants et (grands-)parents. Une \u00e9tude interactionnelle. <i>PRELA 2019 &#8211; Professionnel\u00b7le\u00b7s et Recherche en Linguistique Appliqu\u00e9e\u00a0: d\u00e9fis m\u00e9thodologiques, enjeux soci\u00e9taux et perspectives d\u2019intervention<\/i>, Nathalie Blanc; Isabel Col\u00f3n de Carvajal; Gr\u00e9gory Miras, (Jun 2019), Lyon, France. <a href=\"https:\/\/hal.science\/hal-02092156\" target=\"_blank\" rel=\"noopener\">\u27e8hal-02092156\u27e9<\/a><\/p>\n<p style=\"padding-left: 40px\"><strong>Avril 2019<\/strong>\u2014 Biagio Ursi, Heike Baldauf-Quilliatre. Corps et \u00e9crans: la m\u00e9diation au cours de sessions de jeux vid\u00e9o sur grande tablette entre enfants et (grands-)parents. Une \u00e9tude interactionnelle. <i>PRELA 2019 &#8211; Professionnel\u00b7le\u00b7s et Recherche en Linguistique Appliqu\u00e9e\u00a0: d\u00e9fis m\u00e9thodologiques, enjeux soci\u00e9taux et perspectives d\u2019intervention<\/i>, Nathalie Blanc; Isabel Col\u00f3n de Carvajal; Gr\u00e9gory Miras, Jun 2019, Lyon, France.\u00a0<a href=\"https:\/\/hal.archives-ouvertes.fr\/hal-02092156\" target=\"_blank\" rel=\"noopener noreferrer\">\u27e8hal-02092156\u27e9<\/a><\/p>\n<p style=\"padding-left: 40px\"><strong>Avril 2019 <\/strong>\u2014 Heike Baldauf-Quilliatre, Isabel Col\u00f3n de Carvajal. Apprendre \u00e0 jouer: Comment apprendre la ludicit\u00e9 aux enfants. Une perspective interactionnelle. <i>PRELA 2019 : Professionnel\u00b7le\u00b7s et Recherche en Linguistique Appliqu\u00e9e : d\u00e9fis m\u00e9thodologiques, enjeux soci\u00e9taux et perspectives d\u2019intervention<\/i>, Jun 2019, Lyon, France.\u00a0<a href=\"https:\/\/halshs.archives-ouvertes.fr\/halshs-02094831\" target=\"_blank\" rel=\"noopener noreferrer\">\u27e8halshs-02094831\u27e9<\/a><\/p>\n<p style=\"padding-left: 40px\"><strong>Avril 2019 <\/strong>\u2014 Biagio Ursi &amp; Heike Baldauf-Quilliatre. Gesture and coparticipation in tablet game sessions. How children and adults interact with tablets. <i>Interaction and discourse in flux: Changing landscapes of everyday life &#8211; COACT Conference<\/i>, Pentti Haddington (conference chair); Tiina Keisanen (conference chair), Apr 2019, Oulu, Finland.\u00a0<a href=\"https:\/\/halshs.archives-ouvertes.fr\/halshs-02091966\" target=\"_blank\" rel=\"noopener noreferrer\">\u27e8halshs-02091966\u27e9<\/a><\/p>\n<p style=\"padding-left: 40px\"><strong>Avril 2019<\/strong> \u2014\u00a0\u00a0Isabel Col\u00f3n\u00a0 de Carvaja<em>l &amp;<\/em> Heike Baldauf-Quilliatre. <em>Learning Playing together: the dynamic participation framework of gaming interactions between parents and children.<\/em>\u00a0COACT Conference 2019 :\u00a0Interaction and discourse in flux: Changing landscapes of everyday life. University of Oulu, Finlande. [<a href=\"https:\/\/www.oulu.fi\/coact\/conference2019\">COACT 2019<\/a>]\n<p style=\"padding-left: 40px\"><strong>Avril 2019 <\/strong>\u2014 Heike Baldauf-Quilliatre &amp; Isabel Col\u00f3n de Carvajal. Learning Playing together: the dynamic participation framework of gaming interactions between parents and children. <i>COACT Conference \u201cInteraction and discourse in flux: Changing landscapes of everyday life<\/i>, Apr 2019, Oulu, Finland.\u00a0<a href=\"https:\/\/halshs.archives-ouvertes.fr\/halshs-02091965\" target=\"_blank\" rel=\"noopener noreferrer\">\u27e8halshs-02091965\u27e9$<\/a><\/p>\n<p>______________________________<\/p>\n<h2><span style=\"color: #000080\">2018<\/span><\/h2>\n<p style=\"padding-left: 40px\"><strong>Novembre 2018 <\/strong>\u2014 Heike Baldauf-Quilliatre, Biagio Ursi. Toucher un \u00e9cran, \u00e7a s\u2019apprend ! Les diff\u00e9rents gestes r\u00e9alis\u00e9s par des enfants au cours de sessions de jeux sur grande tablette.\u00a0<i>Journ\u00e9e d&rsquo;\u00e9tudes ITAC &#8211; Apprendre et jouer dans des lieux culturels avec le num\u00e9rique<\/i>, Christine Develotte; Mabrouka El Hachani; Justine Lascar, Nov 2018, Lyon, France.\u00a0<a href=\"https:\/\/hal.archives-ouvertes.fr\/hal-01918145\" target=\"_blank\" rel=\"noopener noreferrer\">\u27e8hal-01918145\u27e9<\/a><\/p>\n<p style=\"padding-left: 40px\"><strong>Novembre 2018 <\/strong>\u2014 Heike Baldauf-Quilliatre, Isabel Col\u00f3n de Carvajal. Encourager un joueur \/ avatar : analyses s\u00e9quentielles, prosodiques et multimodales.\u00a0<i>Journ\u00e9e d\u2019\u00e9tude \u201cJeux Vid\u00e9o en pratique\u201d (Projet JouEs)<\/i>,\u00a0Nov 2018, Lyon, France.\u00a0<a href=\"https:\/\/halshs.archives-ouvertes.fr\/halshs-02093147\" target=\"_blank\" rel=\"noopener noreferrer\">\u27e8halshs-02093147\u27e9<\/a><\/p>\n<p style=\"padding-left: 40px\"><strong>Novembre 2018\u00a0<\/strong>\u2014\u00a0(en co-auteur avec H. Baldauf-Quilliatre).\u00a0<em>Encourager un joueur comme pratique interactionnelle lors d\u2019une sessions de jeu vid\u00e9o<\/em>, Journ\u00e9e d\u2019\u00e9tude \u00ab\u00a0Jeux vid\u00e9o en pratique\u00a0\u00bb, Lyon.<\/p>\n<p style=\"padding-left: 40px\"><strong>Juillet 2018 <\/strong>\u2014 Isabel Col\u00f3n de Carvajal, Heike Baldauf-Quilliatre. The spectateur as coach: encouraging, instructing or advising in videogame interactions. <i>Panel: Orders of mediated interaction (Ilkka Arminen, Christian Licoppe, Jo Meredith, Anna Spagnolli, Wyke Stommel), International Conference on Conversation Analysis (ICCA)<\/i>, Jul 2018, Loughborough, United Kingdom.\u00a0<a href=\"https:\/\/halshs.archives-ouvertes.fr\/halshs-02091970\" target=\"_blank\" rel=\"noopener noreferrer\">\u27e8halshs-02091970\u27e9<\/a><\/p>\n<p style=\"padding-left: 40px\"><strong>Juillet 2018<\/strong> \u2014 Isabel Col\u00f3n\u00a0 <em>de Carvajal &amp; <\/em>Heike Baldauf-Quilliatre. <em>Panel: Videogame interactions in EMCA<\/em>, participants: Konstanze Marx &amp; Axel Schmidt (Mannheim, Allemagne), Nathalie Meyer (Z\u00fcrich, Suisse), Arja Piirainen-Marsh, Marko Siitonen &amp; Margarethe Olbertz-Siitonen (Jyv\u00e4skyl\u00e4, Finlande), Daniel Recktenwald (Hongkong, China), Stuart Reeves (Nottingham, GB), IMPEC 2018, Lyon.<\/p>\n<p style=\"padding-left: 40px\"><strong>Juillet 2018 <\/strong>\u2014 Heike Baldauf-Quilliatre &amp; Isabel Col\u00f3n de Carvajal. The spectator as coach: Encouraging, instructing or advising in videogame interactions. <i>IMPEC 2018 : international Interactions Multimodales par \u00c9cran<\/i>, (Jul 2018), Lyon, France. <a href=\"https:\/\/halshs.archives-ouvertes.fr\/halshs-02091976\" target=\"_blank\" rel=\"noopener noreferrer\">\u27e8halshs-02091976\u27e9<\/a><\/p>\n<p style=\"padding-left: 40px\"><strong>Juillet 2018<\/strong> \u2014 Col\u00f3n de Carvajal, Isabel. &amp; Baldauf-Quilliatre, Heike. The spectateur as coach: encouraging, instructing or advising in videogame interactions. <i>Panel: Orders of mediated interaction (Ilkka Arminen, Christian Licoppe, Jo Meredith, Anna Spagnolli, Wyke Stommel), International Conference on Conversation Analysis (ICCA)<\/i>, (Jul 2018), Loughborough, United Kingdom. <a href=\"https:\/\/shs.hal.science\/halshs-02091970\" target=\"_blank\" rel=\"noopener\">\u27e8halshs-02091970\u27e9<\/a><\/p>\n<p style=\"padding-left: 40px\"><strong>Juin 2018<\/strong> \u2014 Baldauf-Quilliatre, Heike. &amp; Col\u00f3n de Carvajal, Isabel. Instructing and giving advices: Different formats of instructions in videogame interactions. <i>Conf\u00e9rence annuelle de l\u2019Association Suisse de Linguistique Appliqu\u00e9e (VALS-ASLA)<\/i>, (Jun 2018), B\u00e2le, Switzerland. <a href=\"https:\/\/shs.hal.science\/halshs-02091974\" target=\"_blank\" rel=\"noopener\">\u27e8halshs-02091974\u27e9<\/a><\/p>\n<p style=\"padding-left: 40px\"><strong>Juin 2018 <\/strong>\u2014 Heike Baldauf-Quilliatre &amp; Isabel Col\u00f3n de Carvajal. Guider les joueurs en tant que spectateur \u00ab coach \u00bb : un panorama des actions observ\u00e9es. <i>Colloque international \u00ab Discours Programmateurs et Sciences du Langage \u00bb<\/i>, Laboratoire ICAR, Jun 2018, Lyon, France.\u00a0<a href=\"https:\/\/halshs.archives-ouvertes.fr\/halshs-02094837\" target=\"_blank\" rel=\"noopener noreferrer\">\u27e8halshs-02094837\u27e9<\/a><\/p>\n<p style=\"padding-left: 40px\"><strong>Juin 2018 <\/strong>\u2014 Heike Baldauf-Quilliatre &amp; Isabel Col\u00f3n de Carvajal. Instructing and giving advices: Different formats of instructions in videogame interactions. <i>Conf\u00e9rence annuelle de l\u2019Association Suisse de Linguistique Appliqu\u00e9e (VALS-ASLA)<\/i>, Jun 2018, B\u00e2le, Switzerland.\u00a0<a href=\"https:\/\/halshs.archives-ouvertes.fr\/halshs-02091974\" target=\"_blank\" rel=\"noopener noreferrer\">\u27e8halshs-02091974\u27e9<\/a><\/p>\n<p style=\"padding-left: 40px\"><strong>Janvier 2018\u00a0<\/strong>\u2014\u00a0<em>Contextualisations d\u2019extraits de jeux vid\u00e9o et prises en compte des ressources multimodales pour une analyse des pratiques interactionnelles entre joueurs<\/em>. Journ\u00e9e d\u2019\u00e9tudes :\u00a0ASL Co(n)textualisation(s), Universit\u00e9 Paul Val\u00e9ry Montpellier 3.<\/p>\n<p>______________________________<\/p>\n<h2><span style=\"color: #000080\">2017<\/span><\/h2>\n<p style=\"padding-left: 40px\"><strong>Octobre 2017<\/strong>\u00a0\u2014\u00a0<em>The body as a controller to move its videogame avatar: players practice between knowledge, learning and resistance to the human-machine interaction device<\/em>. IADA 2017 :\u00a0International Association for Dialogue Analysis, Universit\u00e9 de Bologne, Italie [<a href=\"https:\/\/events.unibo.it\/international-conference-iada-bologna2017\" target=\"_blank\" rel=\"noopener noreferrer\">IADA 2017<\/a>]\n<p style=\"padding-left: 40px\"><strong>Juillet 2017<\/strong> \u2014 Isabel Col\u00f3n de Carvajal<em> &amp;<\/em> Heike Baldauf-Quilliatre. <em>Encouraging and instructing in videogame interactions.<\/em>\u00a0Dans le cadre du panel\u00a0: Activities in interaction (Cornelia Gerhardt, Elisabeth Reber),<em>\u00a0<\/em>15th International Pragmatics Conference (IPRA2017). University of Belfast, Irlande du Nord. [<a href=\"https:\/\/ipra.uantwerpen.be\/main.aspx?c=.CONFERENCE15&amp;n=1510\" target=\"_blank\" rel=\"noopener noreferrer\">IPRA 2017<\/a>]\n<p style=\"padding-left: 40px\"><strong>Juillet 2017 <\/strong>\u2014 Isabel Col\u00f3n de Carvajal, Heike Baldauf-Quilliatre. Encouraging and instructing in videogame interactions. <i>IPRA 2017: 15th International Pragmatics Conference<\/i>, Jul 2017, Belfast, Ireland.\u00a0<a href=\"https:\/\/halshs.archives-ouvertes.fr\/halshs-02094826\" target=\"_blank\" rel=\"noopener noreferrer\">\u27e8halshs-02094826\u27e9<\/a><\/p>\n<p style=\"padding-left: 40px\"><strong>Juillet 2017 <\/strong>\u2014 Isabel Col\u00f3n de Carvajal &amp; Heike Baldauf-Quilliatre. Encouraging in videogame interactions. Panel : Activities in interaction (Cornelia Gerhardt, Elisabeth Reber). <i>15th Conference of the International Pragmatics Association (IPRA)<\/i>, Jul 2017, Belfast, United Kingdom.\u00a0<a href=\"https:\/\/halshs.archives-ouvertes.fr\/halshs-02091995\" target=\"_blank\" rel=\"noopener noreferrer\">\u27e8halshs-02091995\u27e9<\/a><\/p>\n<p style=\"padding-left: 40px\"><strong>Mai 2017<\/strong> \u2014\u00a0 Isabel Col\u00f3n de Carvajal &amp; Heike Baldauf-Quilliatre. <em>Encouraging in videogame interactions.<\/em>\u00a0IIA 2017: Intersubjectivity in Action Conference. Universit\u00e9 de Helsinki, Finlande [<a href=\"http:\/\/blogs.helsinki.fi\/iia-2017\/\" target=\"_blank\" rel=\"noopener noreferrer\">IIA 2017<\/a>]\n<p style=\"padding-left: 40px\"><strong>Mars 2017<\/strong> \u2014\u00a0 Isabel Col\u00f3n de Carvajal &amp; Heike Baldauf-Quilliatre.\u00a0 <em>Anfeuern in Videospiel-Sessions.\u00a0<\/em>Arbeitstagung Gespr\u00e4chsforschung, Mannheim, Allemagne. [<a href=\"http:\/\/tagung.gespraechsforschung.de\/programm2017.pdf\" target=\"_blank\" rel=\"noopener noreferrer\">Program<\/a>]\n<p style=\"padding-left: 40px\"><strong>Mars 2017 <\/strong>\u2014 Heike Baldauf-Quilliatre &amp; Isabel Col\u00f3n de Carvajal. Anfeuern in Videospielsessions. <i>Arbeitstagung Gespr\u00e4chsforschung<\/i>, Mar 2017, Mannheim, Germany.\u00a0<a href=\"https:\/\/halshs.archives-ouvertes.fr\/halshs-02091997\" target=\"_blank\" rel=\"noopener noreferrer\">\u27e8halshs-02091997\u27e9<\/a><\/p>\n<p style=\"padding-left: 40px\"><strong>F\u00e9vrier 2017<\/strong>\u00a0\u2014 Isabel Col\u00f3n de Carvajal. <em>Approches multimodales des interactions en situation de jeux vid\u00e9o.<\/em>\u00a0Journ\u00e9e d\u2019\u00e9tudes : La multimodalit\u00e9 dans les \u00e9changes en ligne \u2013 de la construction des corpus multimodaux \u00e0 leur analyse, organis\u00e9 par N. Guichon, laboratoire ICAR.<\/p>\n<p>______________________________<\/p>\n<h2><span style=\"color: #000080\">2016<\/span><\/h2>\n<p style=\"padding-left: 40px\"><strong>Juillet 2016<\/strong>\u00a0\u2014\u00a0<em>Le corps comme contr\u00f4leur pour animer son avatar de jeu vid\u00e9o\u00a0: pratiques de joueurs entre savoir-faire, apprentissage et r\u00e9sistance au dispositif d\u2019interaction homme-machine<\/em>. S\u00e9minaire InSitu, laboratoire ICAR.<\/p>\n<p style=\"padding-left: 40px\"><strong>Juillet 2016<\/strong> \u2014 Isabel Col\u00f3n de Carvajal &amp; Sandra Teston-Bonnard. <em>Le corps comme contr\u00f4leur pour animer son avatar de jeu vid\u00e9o\u00a0: analyse de la pr\u00e9sence de soi \u00e0 l\u2019\u00e9cran.\u00a0<\/em>IMPEC 2016 : Interactions Multimodales Par Ecrans. ENS de Lyon. [<a href=\"https:\/\/impec.sciencesconf.org\/resource\/page\/id\/8\" target=\"_blank\" rel=\"noopener noreferrer\">IMPEC 2016<\/a>]\n<p style=\"padding-left: 40px\"><strong>Mars 2016<\/strong>\u00a0\u2014 Isabel Col\u00f3n de Carvajal. <em>The body as a controller to move its videogame avatar: players practice between knowledge, learning and resistance to the human-machine interaction device.<\/em>\u00a0RIAL 2016 \u2013 L\u2019\u00eatre de langage, entre corps et technique : nouvelles donn\u00e9es, nouvelle donne ? Universit\u00e9 Paul Valery Montpellier 3. [<a href=\"http:\/\/itic.univ-montp3.fr\/RIAL2016\/\" target=\"_blank\" rel=\"noopener noreferrer\">RIAL 2016<\/a>]\n<p>______________________________<\/p>\n<h2><span style=\"color: #000080\">2015<\/span><\/h2>\n<p style=\"padding-left: 40px\"><strong>Novembre 2015\u00a0<\/strong>\u2014 Isabel Col\u00f3n de Carvajal. <em>\u00ab But you are blue you now? \u00bb: The identification work by players\u00a0<\/em><em>in videogame interactions.<\/em>\u00a01st International Conference:\u00a0Approaches to Digital Discourse Analysis. Universit\u00e9 de Valencia, Espagne. [<a title=\"http:\/\/adda.blogs.uv.es\/\" href=\"http:\/\/adda.blogs.uv.es\/\" target=\"_blank\" rel=\"noopener noreferrer\">ADDA 2015<\/a>]\n<p style=\"padding-left: 40px\"><strong>Juin 2015<\/strong> \u2014 Isabel Col\u00f3n de Carvajal &amp; Heike Baldauf-Quilliatre. <em>Is the avatar considered as a participant by the players? A conversational analysis of multiplayers videogames interactions.<\/em>\u00a0Revisiting Participation, Language and Bodies in Interaction. Universit\u00e9 de B\u00e2le, Suisse. [<a title=\"https:\/\/participation2015.unibas.ch\" href=\"https:\/\/participation2015.unibas.ch\/\" target=\"_blank\" rel=\"noopener noreferrer\">participation2015<\/a>]\n<p style=\"padding-left: 40px\"><strong>Juin 2015 <\/strong>\u2014 Isabel Col\u00f3n de Carvajal, Heike Baldauf-Quilliatre. Is the avatar considered as a participant by the players? A conversational analysis of multiplayers videogames interactions. <i>Revisiting Participation, Language and Bodies in Interaction.<\/i>, Universit\u00e9 de B\u00e2le, Jun 2015, B\u00e2le, Switzerland.\u00a0<a href=\"https:\/\/halshs.archives-ouvertes.fr\/halshs-01312721\" target=\"_blank\" rel=\"noopener noreferrer\">\u27e8halshs-01312721\u27e9<\/a><\/p>\n<p style=\"padding-left: 40px\"><strong>Juillet 2015<\/strong> \u2014 Baldauf-Quilliatre, Heike. Revisiting Response Cries : \u00ab pf \u00bb in French video game sessions. <i>14th International Pragmatic Conference<\/i>, (Jul 2015), Anvers, Belgium. <a href=\"https:\/\/shs.hal.science\/halshs-02092798\" target=\"_blank\" rel=\"noopener\">\u27e8halshs-02092798\u27e9<\/a><\/p>\n<p style=\"padding-left: 40px\"><strong>F\u00e9vrier 2015\u00a0<\/strong>\u2014\u00a0<em>Int\u00e9gration de l\u2019objet \u201c\u00e9cran\u201d comme artefact interactionnel.<\/em>\u00a0Matin\u00e9e transversale InSitu : Le\u00a0r\u00f4le des objets mat\u00e9riels dans les situations de collaborations, laboratoie ICAR.<\/p>\n<p>______________________________<\/p>\n<h2><span style=\"color: #000080\">2014<\/span><\/h2>\n<p style=\"padding-left: 40px\"><strong>Juillet 2014<\/strong>\u00a0\u2014 Isabel Col\u00f3n de Carvajal. <em>\u00ab A qui tu parles ? \u00bb R\u00e9f\u00e9rences probl\u00e9matiques entre les joueurs dans l\u2019espace virtuel du jeu \u00e0 l\u2019\u00e9cran et l\u2019espace r\u00e9el des joueurs.<\/em>\u00a0Colloque international IMPEC : Interactions Multimodales par ECran. Universit\u00e9 Lyon 2. [<a href=\"http:\/\/impec.ens-lyon.fr\/\">IMPEC 2014<\/a>]\n<p style=\"padding-left: 40px\"><strong>Juin 2014 <\/strong>\u2014 Heike Baldauf-Quilliatre. Assessing non-linguistic activities in a video game session : Forms and Functions. <i>4th International Conference on Conversation Analysis<\/i>, 2014, Los Angeles, United States.\u00a0<a href=\"https:\/\/halshs.archives-ouvertes.fr\/halshs-02092820\" target=\"_blank\" rel=\"noopener noreferrer\">\u27e8halshs-02092820\u27e9<\/a><\/p>\n<p style=\"padding-left: 40px\"><strong>Mai 2014<\/strong>\u00a0\u2014 Isabel Col\u00f3n de Carvajal.\u00a0<em>Les joueurs en interaction : histoires d\u2019exp\u00e9riences vid\u00e9oludiques<\/em>. S\u00e9minaire IMPEC: Interactions Multimodales Par ECran, organis\u00e9 par C. Develotte, laboratoire ICAR.\u00a0<a href=\"https:\/\/sites.google.com\/site\/seminaireimpec\/seminaire7\" target=\"_blank\" rel=\"noopener noreferrer\">En ligne ici<\/a>.<\/p>\n<p style=\"padding-left: 40px\"><strong>Avril 2014<\/strong>\u00a0\u2014 Isabel Col\u00f3n de Carvajal. <em>\u00ab\u00a0Trace\u00a0\u00bb notion in the interaction multimodal analysis in multi-players videogames context : a CA point of view\u00a0<\/em>. S\u00e9minaire Jeux et Traces num\u00e9riques d\u2019interaction \u2013 Une confrontation des approches. ENS de Lyon, IF\u00e9.\u00a0<a href=\"http:\/\/collabeductice.ens-lyon.fr\/manifestations\/Jeux-Traces\/index-colondecarvajal.html\" target=\"_blank\" rel=\"noopener noreferrer\">En ligne ici<\/a>. D\u00e9tail de la journ\u00e9e\u00a0<a href=\"http:\/\/eductice.ens-lyon.fr\/EducTice\/ressources\/seminaires\/jeu-et-traces\/\" target=\"_blank\" rel=\"noopener noreferrer\">ici<\/a>.<\/p>\n<p>______________________________<\/p>\n<h2><span style=\"color: #000080\">2013<\/span><\/h2>\n<p style=\"padding-left: 40px\"><strong>Novembre 2013<\/strong>\u00a0\u2014 Isabel Col\u00f3n de Carvajal. <em>\u00ab t\u2019es qui toi ? \u00bb\u2026 Question sans r\u00e9ponse en situation de jeux vid\u00e9o multi-joueurs.<\/em>\u00a0Xe Congr\u00e8s International de Linguistique Fran\u00e7aise (CILF) : la linguistique fran\u00e7aise sans fronti\u00e8res: Aux marges du discours (personnes, temps, lieux, objets). Cadix, Espagne.<\/p>\n<p style=\"padding-left: 40px\"><span class=\"\"><strong>Novembre 2013 <\/strong>\u2014 Heike Baldauf-Quilliatre. Le r\u00f4le des \u00e9valuations dans la construction d\u2019un match de football virtuel. <\/span><i class=\"\">Journ\u00e9e d\u2019\u00e9tudes \u00ab\u00a0Jeux vid\u00e9o\u00a0\u00bb, Projet ANR \u00ab\u00a0Ludespace\u00a0\u00bb<\/i><span class=\"\">, Lyon (France), 2013.<\/span><\/p>\n<p style=\"padding-left: 40px\"><strong>Octobre 2013<\/strong>\u00a0\u2014 Isabel Col\u00f3n de Carvajal.\u00a0<em>D\u00e9saccord entre joueurs dans les jeux vid\u00e9o : vraie discorde ou fausse comp\u00e9tition ?<\/em>\u00a0CJC Praxiling 2013 : Manifestation(s) du d\u00e9saccord. Montpellier.<\/p>\n<p style=\"padding-left: 40px\"><span class=\"\"><strong>Juin 2013 <\/strong>\u2014 Heike Baldauf-Quilliatre : \u00ab belle belle belle \u00bb et d\u2019autres curiosit\u00e9s. L\u2019adjectif en fonction d\u2019\u00e9nonc\u00e9 \u2013 une construction concise, <\/span><i class=\"\">Colloque international \u00ab L\u2019adjectif : approches s\u00e9mantico-pragmatiques et discursives \u00bb<\/i><span class=\"\">, Clermont-Ferrand (France), 2013.<\/span><\/p>\n<p style=\"padding-left: 40px\"><span class=\"\"><strong>Mai 2013 <\/strong>\u2014 Heike Baldauf-Quilliatre : \u00ab cours cours cours \u00bb. R\u00e9p\u00e9tition et encouragement. <\/span><i class=\"\">Journ\u00e9e d\u2019\u00e9tudes \u00ab\u00a0La r\u00e9p\u00e9tition lexicale\u00a0\u00bb<\/i><span class=\"\">, Nice (France), 2013.<\/span><\/p>\n<p style=\"padding-left: 40px\"><strong>F\u00e9vrier 2013<\/strong>\u00a0\u2014 Isabel Col\u00f3n de Carvajal. <em>Probl\u00e8mes d\u2019identification d\u2019un joueur, d\u2019un avatar : m\u00e9thodologie et analyse pour en comprendre les cons\u00e9quences dans la construction (ou non) de jeux multi-joueurs\u00a0<\/em>. S\u00e9minaire InSitu, laboratoire ICAR.<\/p>\n<p>______________________________<\/p>\n<h2><span style=\"color: #000080\">2012<\/span><\/h2>\n<p style=\"padding-left: 40px\"><strong>Novembre 2012<\/strong>\u00a0\u2014 Isabel Col\u00f3n de Carvajal.\u00a0 <em>Activit\u00e9 de jeux vid\u00e9o en r\u00e9seau (LAN) \u00e0 8 joueurs dans deux espaces distincts<\/em>. Ateliers multim\u00e9dias de la Cellule Corpus Complexes, laboratoire ICAR.<\/p>\n<p style=\"padding-left: 40px\"><strong>Octobre 2012<\/strong>\u00a0\u2014 Isabel Col\u00f3n de Carvajal. <em>Choix m\u00e9thodologiques pour une analyse de conversation en situation de jeu vid\u00e9o<\/em>. COLDOC 2012, Traitement de corpus : outils et m\u00e9thodes. Colloque linguistique de doctorants et jeunes chercheurs du laboratoire Modyco. Paris.<\/p>\n<p style=\"padding-left: 40px\"><span class=\"\"><strong>Octobre 2012 <\/strong>\u2014Baldauf-Quilliatre, Heike: Formen knapper Bewertungen beim Fu\u00dfballspielen an der Playstation: belle, bien \u00e7a und oh la t\u00eate,\u00a0<\/span><i class=\"\">Workshop verbal\u00a0: Sektion zur Interaktionsforschung (Carmen Konzett, Cordula Schwarze), \u00d6sterreichische Linguistiktagung<\/i><span class=\"\">, Innsbruck (Autriche), 2012<\/span><\/p>\n<p style=\"padding-left: 40px\"><span class=\"\"><strong>Aout 2012 <\/strong>\u2014 Baldauf-Quilliatre, Heike: Doing playing football,\u00a0<\/span><i class=\"\">Sociolinguistics Symposium 19, \u00ab\u00a0Language in the city\u00a0\u00bb<\/i><span class=\"\">, Berlin (Allemagne), 2012.<\/span><\/p>\n<p style=\"padding-left: 40px\"><strong>Juin 2012<\/strong> \u2014 Isabel Col\u00f3n de Carvajal, Hoving Ter Minassian et Mathieu Triclot<em>. \u201cO\u00f9 est-ce qu\u2019il y a de la vie dans ce monde ? Interactions sociales et spatiales dans des jeux vid\u00e9o multi-joueurs\u201d<\/em>. journ\u00e9es d\u2019\u00e9tudes Les jeuX vid\u00e9o au pluriel, IRI (Paris).<\/p>\n<p>______________________________<\/p>\n<h2><span style=\"color: #333399\">2009<\/span><\/h2>\n<p style=\"padding-left: 40px\"><strong>Mai 2009<\/strong>\u00a0\u2014 Isabel Col\u00f3n de Carvajal. <em>Les \u00e9nonc\u00e9s choraux\u00a0: une analyse linguistique et multimodale d\u2019une forme de segments r\u00e9p\u00e9t\u00e9s \u00e9mergeant dans les interactions de jeux vid\u00e9o<\/em>. S\u00e9minaire de Recherche Laboratoire Juniors \u2013 Jeux Vid\u00e9o. ENS Lyon.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>2022 \u00a0Juin 2022\u00a0\u2014\u00a0La linguistique interactionnelle appliqu\u00e9e aux pratiques des joueurs : m\u00e9thodes, contextes, objets. Conf\u00e9rence invit\u00e9e aux journ\u00e9es LudoLing, Universit\u00e9 de Poitiers. Septembre 2022 \u2014\u00a0Heiden, Lydia. Baldauf-Quilliatre, Heike. Quignard, Matthieu&#8230;<\/p>\n","protected":false},"author":41,"featured_media":0,"parent":202,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"inline_featured_image":false,"footnotes":""},"class_list":["post-95","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/icar.cnrs.fr\/jeux\/wp-json\/wp\/v2\/pages\/95","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/icar.cnrs.fr\/jeux\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/icar.cnrs.fr\/jeux\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/icar.cnrs.fr\/jeux\/wp-json\/wp\/v2\/users\/41"}],"replies":[{"embeddable":true,"href":"https:\/\/icar.cnrs.fr\/jeux\/wp-json\/wp\/v2\/comments?post=95"}],"version-history":[{"count":11,"href":"https:\/\/icar.cnrs.fr\/jeux\/wp-json\/wp\/v2\/pages\/95\/revisions"}],"predecessor-version":[{"id":530,"href":"https:\/\/icar.cnrs.fr\/jeux\/wp-json\/wp\/v2\/pages\/95\/revisions\/530"}],"up":[{"embeddable":true,"href":"https:\/\/icar.cnrs.fr\/jeux\/wp-json\/wp\/v2\/pages\/202"}],"wp:attachment":[{"href":"https:\/\/icar.cnrs.fr\/jeux\/wp-json\/wp\/v2\/media?parent=95"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}