Publications du projet

Liste de publications scientifiques du projet BODEGA

Publications écrites

à paraître
Heiden, Lydia, Baldauf-Quilliatre, Heike & Quignard, Matthieu (sous presse). The role of cursor movements in screen-based video game interactions. In D. vom Lehn, W. Gibson & N. Ruiz-Junco (Eds.): People, Technology, and Social Organization: Interactionist studies of everyday life. Routledge.

2023
Anthony BasilleÉlise Lavoué & Audrey Serna (2023). « Présence et incarnation dans les jeux sérieux : Une revue de la littérature ». IHM ’23: 34th International Francophone Conference on Human-Computer Interaction5 avril 2023TROYES (France), pp. 1-12doi : 10.1145/3583961.3583982HAL : hal-04014993. (PDF).

2022
Basille, Anthony, Lavoué, Élise & Serna, Audrey (2022). Impact of Viewpoint on Social Presence and Collaborative Processes in a Collaborative Serious Game. Computer Supported Education, 14.

Présentations orales

2023
Lydia Heiden, Biagio Ursi (2023). Disalignment strategies in a collaborative online serious game. AILA 2023 – Diversity and social cohesion in a globalized world: towards more committed language sciences (20th World Congress). Lyon, France. (21/07/2023)

Julie Bardet, Lydia Heiden (2023). Expression of embodiment in a virtual environment: players projecting themselves into the digital world. IPrA 2023 – Digital play as socio-pragmatic practice (Panel organized by Hiloko Kato). Bruxelles, Belgique. (14/07/2023)

Lydia Heiden (2023). The use of silent mouth openings to show upcoming intervention in triadic screen mediated gaming interactions. IPrA 2023 – Let the face respond: Conversational functions of facial gestures in turn-beginnings of responsive actions (Panel organized by Alexandra Groß, Carolin Dix). Bruxelles, Belgique. (13/07/2023)

2022
Lydia Heiden, Biagio Ursi, Anthony Basille (2022). Building a corpus of collaborative video gaming interactions for studying soft skills: from applied collaborative research to societal impact. ECREA 2022 – Rethink Impact (9th European Communication Conference). Aarhus, Denmark. (21/10/2022)

Lydia Heiden, Heike Baldauf-Quilliatre, Matthieu Quignard (2022). Interaktionelle Funktionen von Cursor-Bewegungen in einem Video-Spiel mit
synchronisiertem Bildschirm. GAL-Sektionentagung 2022: Internationale Jahrestagung der Gesellschaft für Angewandte Linguistik e. V.. Würzburg, Germany. (29/09/2022)

Lydia Heiden (2022). Acting in a virtual common space with epistemic asymmetries while being at a distance – comparison of a third person and an immersive view in a cooperative online game. Colloque international IMPEC. Lyon, France. (06/07/2022)

Lydia Heiden (2022). S’aligner à distance : co-construire un accord décisionnel dans un contexte de jeu collaboratif médié. Séminaire InSitu / Interactions, Cognitions (ICAR). Lyon, France. (08/04/2022)

2021
Lydia Heiden (2021). La préparation d’un terrain (semi-)expérimental dans un domaine d’analyse d’interactions naturelles – difficultés, avantages et enjeux. Journée doctorale Inter’Ex’ICAR 2021. Lyon, France. (10/06/2021)