Article : « Multimodal practice of participation in a complex and dynamic framework » in P. Basso-Fossali & al, Complexity in Interaction.

Multimodal practice of participation in a complex and dynamic framework. In: Basso-Fosali, Pierluigi et al.: Complexity in Interaction. Berlin: Language Science Press.

Link to the book : incoming.

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Article review : « Spectating: How non-players participate in video gaming » by H. Baldauf-Quilliatre & I. Colon de Carvajal

Spectating: How non-players participate in video gaming (discussion paper: Doing participation.) In: Co-constructing presence between players and non-players in videogame interactions. Special Issue of Journal für Medienlinguistik, ed. by Heike Baldauf-Quilliatre & Isabel Colon de Carvajal

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Student thesis : « The player, the avatar, the immersion : conversational analysis » by T. Franco Pinto

To what degree the immersion of the players are distinct and analyzable on a casual gaming interaction ?

This thesis aims to bring an answer to this problematic by questionning the position of players and their avatars during a multiplayer gaming session. Conversational and multimodal analysis are applied on a corpus of four games : Call of Duty Warzone, The Sims 4, The Elder Scrolls Online and A Way Out. 

Link to the thesis : Mémoire – M2 SDL – THOMAS FRANCO PINTO

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Publication : « Constructing local identities in multiparty interactions with tablets » by H. Baldauf-Quilliatre & B. Ursi

Heike Baldauf-Quilliatre and Biago Ursi question the sequential and spatial organisation of bodily resources between children and their grandparents during a gaming interaction on a large tablet, in order to highlight various degrees of participants’ involvement in the gaming activity.

Link to the HAL article : Children and parents playing together on a large tablet: Spatial configurations and participation frameworks – Archive ouverte HAL (archives-ouvertes.fr)

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